
Deacon Abox
Justified Chaos Spaceship Bebop
401
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Posted - 2014.11.07 14:54:10 -
[1] - Quote
Excellent thread and OP. Yes we all agree that BSs and BCs are now overlooked. I will add my voice to those saying the warp speed nerf to them was overdone. And most people seem to be asking for some measure of hp buff.
However, another aspect that seems to be getting less notice itt is the economics. When I started playing pvp in 2007 (on another character) a BS was around 90-120mil, and HACs etc were about 140-180. BSs got used then heavily for sniper BS fleets. Then came remote rep BSs. This BS usage continued even as sniper BS was killed with scan changes and range nerfs. They survived as relevant comps even with first the rise of sniper HACs and then even some usage with AHAC ascendancy.
But the one + two punch of increased price and warp speed has killed them. I don't miss the BC hegemony. Having chaep and easy to skill Drakes and Hurricanes everywhere was boring. But the old mixed BS fleets (whether sniper or rr) were nice to see.
When a BS costs 200+ mil and a HAC costs about the same of course the HAC makes more sense (warp speed and mobility reinforces that choice).
There is also the skill investment. Some folks say well a HAC should be more powerful than a BS because it is tech II. However, properly fitting a BS with large tech II weapons is about an equivalent sp investment and possibly more than training a HAC with tech II medium weapons. The sp investment argument holds more validity with BCs.
Anyway, yes lighten up the mobility nerfs on BSs, maybe throw some small measure of ehp their way as well. But also fix the economics of building the damn things. Looking for a target price of 150mil or so would help us see more BS competing against HAC, tech III, or now even CS fleets.
For small gang, a lone BS or BC should never be a tanking or applicable damage beast. It should rightly die if it gets mobbed by smaller ****.
I hope Fozzie et al are reading this thread 
edit - oh also forgot to mention the blap dread hotdrop as a nail in the coffin for BS fleets. Maybe that is already being addressed with other recent changes.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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